This is some concept art for Eco Submarines new art development.
The goal is to keep the shape language simple
Concepts for rock formations for different ocean enviornments.
HUD Ideation. This is a quick reworking of the current HUD. This one is more clear and takes up less space.
Concepts for foliage for the foreground of the game. Foliage in the distance will only have a gradient shader.
Foliage for the background. We dont need to see the details in these assets, so we will do alpha textures (Black and White) and put a gradient shader onto it.
Concepts for Ore deposits and collectables
Concepts for rubbish that can be found and collected
Sketches for NPCs.
Refined NPC Concepts. These will be 2D assets in the 3D base.