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Concept Art - Eco Submarine

This is some concept art for Eco Submarines new art development.
The goal is to keep the shape language simple

Concepts for rock formations for different ocean enviornments.

Concepts for rock formations for different ocean enviornments.

HUD Ideation. This is a quick reworking of the current HUD. This one is more clear and takes up less space.

HUD Ideation. This is a quick reworking of the current HUD. This one is more clear and takes up less space.

Concepts for foliage for the foreground of the game. Foliage in the distance will only have a gradient shader.

Concepts for foliage for the foreground of the game. Foliage in the distance will only have a gradient shader.

Foliage for the background. We dont need to see the details in these assets, so we will do alpha textures (Black and White) and put a gradient shader onto it.

Foliage for the background. We dont need to see the details in these assets, so we will do alpha textures (Black and White) and put a gradient shader onto it.

Concepts for Ore deposits and collectables

Concepts for Ore deposits and collectables

Concepts for rubbish that can be found and collected

Concepts for rubbish that can be found and collected

Sketches for NPCs.

Sketches for NPCs.

Refined NPC Concepts. These will be 2D assets in the 3D base.

Refined NPC Concepts. These will be 2D assets in the 3D base.